


The colours of each individual part, however, can still be customised, and up to four custom emblems made from the Emblem Editor can be added to the vehicle. Unlike the previous game, the player cannot name their vehicle, nor can they choose the stats of their machine both of these are instead determined by what selection of parts are used to create the vehicle. Referred to as the Garage in this game, players can again create custom vehicles using a variety of parts ( Body Parts, Cockpit Part, and Booster Parts) that can be purchased from the F-Zero Shop. They replace the Blue Falcon, Fire Stingray, and White Cat with the Super Falcon, Super Stingray, and Super Cat, respectively. In order to use the vehicle proper, player has to set to a specific pilot doing so will replace the pilot's default vehicle with that of the custom machine in-game.Ĭustom machines can be saved for later use in the menu.Ī file built into F-Zero X, called "Super", allows the player to access three Super machines that feature stats the player cannot attain in regular gameplay. While players could freely set the stats of their machine, body, boost, and grip, they were allotted 10 "points" to do so, with higher grades requiring more points an E rank would cost only one point, whereas an A rank would cost 5 points. Players could also customise their vehicle with a variety of pre-designed logos, racing stripes, or by colouring different parts of the machine.

Players could choose a variety of cockpits, wings, and bodies, 6 of each, in order to create their own machine, with each part increasing or decreasing the mass of the vehicle. The Create Machine mode allowed players to design their own vehicles. Create Machine as it appears in F-Zero X.
